Publishing Manager - Bern, Schweiz - Maxflow BV / CrazyGames
![Maxflow BV / CrazyGames](https://contents.bebee.com/public/img/noimg-businessx400.jpg)
vor 6 Tagen
Beschreibung
On a typical day you might:
- Find improvements to our
existing game catalog, implement and evaluate them
Source new games to add to our catalog
- Propose proven
game concepts to develop and write out GDDs - Contact and manage
studios to partner with on the game development side
Update or port games and integrate various SDKs into games with external support
- Work with external publishers and actively manage different
external platforms - Launch new games and dive deep into the
metrics - Evaluate
monetization and
UA opportunities
What we offer:
- The opportunity to join a
rapidly growing scaleup that is redefining the world of web gaming. - A lot of
responsibility and
freedom. We hire only experts and trust them to deliver excellent results. - Work with an
amazing team of almost 30 people from all over the world with a wide range of skills and backgrounds.
Flexible working hours and location. The results are what counts
- 1 or 2
team weeks per year. We pay for flights and accommodation so you can have fun with the team. - The opportunity to
play games and claim it's work.
Reach out if:
- You are intelligent, efficient, and above all entrepreneurial. You don't mind rolling up your sleeves and
getting things done without close supervision. - You have a
(web) gaming background, with a solid understanding of a wide range of less technical topics (having a holistic view of all the steps from ideation, development, launch, to tracking metrics of a game and so on), while able to manage and work closely with external partners for the more technical implementation. - You have at least
3 years of
game publishing,
product management, or
closely related business experience. - You like open, efficient, and tothepoint
communication and you have experience in
working remotely. - You have a good gut feeling for
what makes people play (casual) games and you're able to
use data to support/challenge it. - You have a
network of potential game development partners to rely on (or are not shy to build one from scratch).
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