3D Reconstruction Research Engineering Intern - Zurich, Schweiz - NVIDIA
Beschreibung
We're Hiring a 3D Reconstruction Research Engineering InternGPU deep learning has provided the foundation for machines to learn, perceive, reason and solve problems.
The GPU started out as the engine for simulating human imagination, conjuring up the amazing virtual worlds of video games and Hollywood films.
Now, NVIDIA's GPU runs deep learning algorithms, simulating human intelligence, and acts as the brain of computers, robots and self-driving cars that can perceive and understand the world.
Just as human imagination and intelligence are linked, computer graphics and artificial intelligence come together in our architecture. Two modes of the human brain - two modes of the GPU.This may explain why NVIDIA GPUs are used broadly for deep learning, and NVIDIA is increasingly known as "the AI computing company.
"What you'll be doing:
- Optimize and improve research techniques to enable production-quality results
- Integrate deep learning based reconstruction rendering techniques with traditional 3D rendering approaches
- Participate in projects to conduct Deep Learning research and publish papers to well-known conferences (ex.
SIGGRAPH, CVPR, NeurIPS)What we need to see:
- Currently pursuing a B.S., Master's or Ph.
Requirements if pursuing a Bachelor's:
- Minimum 1 course on theories and practices of machine learning, including common machine learning frameworks
- Minimum 1 course on traditional computer graphics or compilers
Requirements if pursuing a Master's or PhD:
- In-depth knowledge of the theory and practice of machine learning and traditional computer graphics
- Strong publication record with at least 1 accepted paper for a related well-known conference (SIGGRAPH, NeurIPS, ICML, AAAI, CVPR, ECCV, ICCV, etc.)
- Knowledge of common machine learning frameworks
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